San Francisco - November 2010
Project objectives
Design goals
During the last few years the complexity of mobile phone services has increased notably due to rapid developments in lower level technologies. They have affected the usability of both graphical and physical mobile phone user interfaces. This project is aimed to explore the opportunities for an Operating System model for mobile and portable computational devices.
As this project is heavily emphasizing on observational and experimental design research methods, I would like to leave the scope open, be inspired by people and make my conclusions based on the results from the research phase. The purpose of the research is to define the mobile experience and to explore how an Operating System can address the needs of the users on the go. This Operating System starts with the user. It would reflect the shape of our lives.
The project is not aimed at designing a detailed Operation System rather will be focused on the bigger picture and the main features. Tow or three of the main features will be designed with more details. Examples could be: Search, Media, Communication and map. This project is considering today’s need and considers the advancements in the area of hardware, software and the upcoming ecosystems in the next two or three years.
More than 4 billion mobile phones are in use worldwide today. Unlike any other computational device on the market, mobile phones have a very large user base, which includes people across the world, from developed countries to developing nations, and among both urban and rural populations. It is equally popular between people of different ages, both young and adult.